Gtr2 Fia Gt3 Mod Download

Gtr2 Fia Gt3 Mod Download Rating: 3,7/5 2534 reviews

Secrets of GTR2Welcome to Secrets of GTR2 where I will be recording my experience, tips, tricks, resources and other helpful information as I get into GTR2.Secrets is a series of blog posts I started with and which has grown to include,. The “secrets” part is a little dramatic but there are quite a few tips and tricks I think new users will find very valuable and interesting.Update 2019-12-28 (3): Added some to move the Tire Temps (Motec) box to avoid covering flag indicators by default.Update 2019-12-28 (2): Updated to my latest.Update 2019-12-28: Check out the for a complete revamp of the audio of all original content cars. I really like these sounds. Where the originals sound very synthetic, these have a rougher, more raw feeling to them, which I prefer and to me sound more realistic.Older updates are archived at the bottom under the. Contents.What is GTR2?From the,GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios (later Sector3 Studios) for the x86 PC and is a sequel to GTR. Since its release in September 2006, it has received widespread acclaim.

The game simulates the 2003 and 2004 FIA GT Championship racing series.And here’s the official game trailer, Why a game from 2006?GTR2 was/is one of those rare occasions when a game developer is given the opportunity to produce a game as it was meant to be. All the features you see in one game or another but never all in one game these days was actually included in one game: GTR2. And it’s still being updated by modders 11 years on!Here’s some links that may give you a better understanding of why a game from 2006 still holds its own in this day and age:. – Jimmy Broadbent.

– Jimmy BroadbentGetting Started Getting the Gameis probably your best bet. Head over to the and pick up the game. It’s pretty inexpensive but still offers good bang for the buck. Initial Game SetupGo ahead, setup your graphics, controls, and force feedback as you like.

I don’t have any particular recommendations for the obvious in-game settings just yet. I will assume you’re like me and will play with all this stuff. This post will concern itself with stuff that isn’t immediately obvious.

Skip Intro VideosThese are always annoying, here’s how to stop them :. Open Windows Explorer and find your Steam Library folder for the game: steamappscommonGTR 2 – FIA GT Racing GameMovieFiles. Rename (or delete) these files: Intro.bik, GameIntro.bik, SimBin.bikFixing Missing Original ContentCertain original content has been removed since the game was released, so.Hint: Install US/EU (as applicable) patch and then install No CD patch from. There’s a Digital Distribution patch but that didn’t work for my Steam installation.

Just try the US/EU patch first.Note: If you happen to do this step after running the 4GB Patch (below) then you’ll need to run the 4GB Patch again. ModernizingGTR2 holds up remarkably well in the features department but shows its age in the level of quality we now expect of those features. Some things can be improved like textures, visual effects, sounds, even AI and new and improved cars and tracks, themselves. 4GB PatchYou can allow GTR2 to use up to 4GB of memory (it was developed with a 2GB limit). You may find this necessary as you add more and more mods with new assets that take up more and more memory.

So you might as well just do it now.Simply download the, run it, find your GTR2.exe file, and press OK. You’re done!The 4GB patch appears to have successfully applied on the GTR2 NO CD patch GTR2.exe file I discussed above under the “Fixing Missing Original Content” heading.Note: If you happen to overwrite your GTR2.exe file then you will need to run this again. For example, if you rerun the US/EU or NoCD patches mentioned earlier. Note the top-left tire info box, bottom-left track/lap/times info box, and top-right standings box. The data updates in real-time.Reposition XD Standings BoxHere’s an XD overlay tweak to the XD.INI file that repositions the Standings Box to top-left, to the right of the native Position dialog.

This prevents the Standings Box from getting in the way of the rearview mirror. Here’s the tweak: StandingsPosX=370 and StandingsPosY=0. To reduce the number of entries in the Standings Box, so it takes up less space, set StandingsPlayersVisible=7. For example, ProjectImmersion.com says my GTR2 vFOV% is 40% so that means I should change 62.0 to 40.0. I’ll probably adjust a little more as I get used to it.

Mod

You’ll probably want to adjust your value, too.Note! Select Race 07, GTR EVO (vFOV%) from the FOV Type drop-down for use with GTR2. Wheel Rotation and Wheel LockYou’re probably on 900degree+ wheel, like a G27, T300, ClubSport, or modern Direct Drive wheel, so when you get into the GTR2 GT-style cars it will feel like you’re driving a bus: You’ll feel like you need to turn the wheel more than should be needed to get the car to turn the right amount – This is a wheel rotation and wheel lock setting issue.It’s probably best to set a 540degree wheel rotation in your wheel profiles for GTR2. Then, in-game, the default 15degree wheel lock will feel better, but if it doesn’t try 18-22 degree wheel lock, give or take a few degrees. Somewhere in that range will be a 540degree sweet spot. Force Feedback SettingsThis is a little bit obvious, we all go pretty quickly for setting up force feedback, but I felt the need to emphasize this because the default force feedback options are, I feel, not enough to bring GTR2’s force feedback closer to modern standards.You will most likely have to edit your UserData PLR file to get the right feel of your force feedback.You may be interested in the which gives you access to more FFB tuning parameters in GTR2, itself.

I haven’t tried this, myself, as it doesn’t expose the two key FFB parameters, Grip Weight and Grip Factor. The only other method is, unfortunately, to edit the PLR file, start up GTR2 to test, exit GTR2, and edit the PLR file again, and repeat.To get started, see the section and especially the. CommunityGet involved and meet the community! There’s some great people to meet and opportunities to join leagues and to find special mods which are not always available to the general public. (Went offline in 2018, sadly).Adding Game Cars, Tracks, Mods and MorePro Tip: Use when downloading files from the Internet to quickly and automatically scan a file with all (0r at least most) of the anti-virus and anti-malware solutions out there.Check out, they have a lot of GTR2 downloads, and I think it’s well worth paying to upgrade to premium to get unlimited downloads.

Another good place is the which is free but requires a signup and ‘real name’ verification process – it’s honestly simple and easy but they do require it. Is the source for some mods which can’t be found elsewhere – warning – there seems to be half-and-half English and non-English content but I’ve usually not had a problem figuring out what is what. And there’s which is great for community but doesn’t carry a lot of files.Generally, the process involves simply downloading an archive, extracting it, and copying over a few folders into your GTR2 folders. It’s pretty straight-forward typically. Mod SpotlightGot a mod you want me to spotlight? Add a comment, tell me why you think it’s worth it, and I’ll try it out and write it up here!I wanted to dedicate an area to all the fantastic and fantastically dedicated modders out there who keep updating a game from 2006.

We appreciate you!These mods are roughly ordered by their quality, completeness, polish, and appeal. I didn’t want to get too nitty gritty with ratings so I just ordered them best-first, based on my experience with them, and put in a few personal thoughts for each as a sort of mini review.

Power & GloryFrom the. Coming soon.WIP Thoughts: Most cars FFB very good, some poor / BOP (Balance of Power) issues on some cars.Note! You probably need the 4GB Patch, mentioned earlier, if you don’t have it installed already.

Your game will crash with an ‘unexpected error’ dialog when loading too many cars.WIP Install Notes:. How to use EEC Forum download links:. The EEC forums try to display ads by hijacking any URLs in posts, including mod download links. The adds Super GT cars and sounds. And don’t forget.I’m impressed! This seems like a very polished effort.

Cars seem well modeled, physics/handling come through well, force feedback feels good, cockpits look nice, sounds are very well done.Worth it? Yes, (see description), and they all seem to be well done:Mod Features:. Mod Features:. 7 new car models with detailed cockpits and textures. highly developed physics with suspension geometries modeled with references of photos.

Realistic Engine sounds. New special effects sounds.

Fully detailed drivers suits. Fully compatable with GTR2. Optimized LODs. New showroom and showroom menu. and more. Cars Included:. Aston Martin DBR9.

Aston Martin DBRS9. Ferrari F50 GT. Ferrari FXX. Maserati Trofeo Light.

McLaren F1 GTR Longtail. Ultima GTRSuper GT500 2005-2013 Mod. The includes, as you would expect, the cars from the Japanese Super GT500 for the 2005-2013 seasons. My installation notes are below.First, here’s a trailer:The mod was last updated in 2015 and, on first impressions, the cars force feedback feels behind what you can achieve with HQ Cars. The cars themselves seem well modeled, sound great, and are probably great to race.Here’s what I had to do to install it successfully:. Download from if you need it (I found 7Zip wouldn’t work). Always virus scan downloads at.

Be sure to get and, as well. Extract with WinRAR. WinRar should prompt you to extract extract more volumes (ie. Part 2 and 3). Browse to the part 2 and part 3 files when requested. Copy&Paste the GameData folder into your GTR2 folder. It will prompt you to merge folders.

The only file it asked to actually overwrite was SPARK.DDS. I said no because I use the HQ Sparks mod. Seemed to operate fine.That’s it. The mod seems to be fine. Enjoy!My thoughts on the mod: Delivers what it says it would – good, car look and feel are good, physics/handling seem decent (possibly too much grip?), force feedback feels dated – could be updated to HQ Cars standards, championships included – good.Worth it?

Yes, it’s a well done mod. I think it’s especially worth it if you’re a fan of Super GT. Japan SGT300 Mod – Super GT GT300 Class Cars. The adds the Impreza car to GTR2.

Despite being last updated in 2007 it feels like a very well modeled car. Driving feels like you’d expect an Impreza to feel. Sounds are very lacking, although I haven’t tried them yet.Worth it? Yes, if you’re a fan of the car, otherwise maybe not, although it does present an interesting change of scenery from the usual GTR cars. Track update for GTR2 Original TracksCheck out the for track scenery updates that really add to the immersion in game-play. The author has added in things like real-life signs that span over tracks and grandstands with people in them.Note! This only updates the original tracks.

If you’re using the HQ Mods Collection HQ Tracks it won’t help. New GFX ModThe does seem to provide nicer graphics than stock graphics.But, I’ve had issues with blurry textures so I don’t use it. Give it a try and see if it works for you. Force FeedbackImportant! At the time I initially tested these settings, I was running a.

Guidelines for Tuning GTR2 Force Feedback. Tune one FFB parameter at a time. Do NOT use Vsync or Frame rate capping. Frame rate matters to GTR2 FFB. The FFB update loop is tied to the frame rate so a 50fps FFB experience will feel differently than a 100fps FFB experience.

You can click the image to the right to see the settings I’ve used. The settings mainly try for 1:1 head movement while looking at your cockpit and mirrors, and then accelerates so that you can look out your side-windows without straining your neck too much.

TrackIR Fix for Camera Uphill/Downhill Extreme AnglesTrackIR users probably want to set Video options World Movement to 1% (not zero) to stabilize the vertical angle of the cockpit camera to the angle of the car so that when you’re going up or down a steep hill you don’t lose sight of the bonnet of your car looking too far up while going downhill or end up looking at your feet looking too far down going uphill. Zero World Movement is lock-to-horizon, I guess, and to me that doesn’t work for TrackIR users. World Movement greater than 1% causes your cockpit camera to stabilize with the car angle but the “world” (ie. What you see of the car and the track) ends up bouncing around so a high World Movement number isn’t great, either.

So 1% seems to minimize ‘world shake’ and stabilize the cockpit camera to help when you’re going up and down hills. Performance Improve Frame Rate by Making GTR2 Use More Cores For Better PerformanceUse the free to speed up GTR2 by enabling it to use all available cores.You can also use to do the same thing but it’s nagware and doesn’t work reliably in my experience.There are other applications that do the same thing, as well. Try a google for “window cpu affinity tool” if you’re looking for a different one.How to use Process Lasso with GTR2:. Start Process Lasso.

Click Options menu “Configure default CPU affinities ”. Process name: GTR2.exe.

CPUs: All. Click “Add to list” button. Click OK. Click Options menu “Configure default CPU priorities”.

Name match: GTR2.exe. Select “High” from the priority drop-down. Click “Add to list” button. Click OK. Start GTR2 and enjoy better performance!Remember! Process Lasso must be running before you launch GTR2!Note: Some have said more than two cores assigned to GTR2.exe doesn’t seem to make a difference. I’ve seen GTR2 use 4 cores, myself, but it certainly gets the biggest boost from 2, then less of an improvement as you add cores.

I just enable them all for convenience. Tips and TricksThis section will contain miscellaneous tips and tricks that don’t neatly fit into other sections. IRacing-like Brake Sensitivity for Potentiometer Pedals (eg. G27)If you’re used to iRacing and have potentiometer based pedals, like G27 pedals, you’re probably used to an iRacing default Brake Force Factor of 1.80x. In GTR2, and many other sims, brake sensitivity is linear and won’t feel like iRacing braking. You can achieve iRacing-like braking sensitivity by adjusting Brake Sensitivity in the in-game control options and lowering the value. Personally, based on my measurements, somewhere between 0-25% brake sensitivity is similar to iRacing braking progression judging by the in-game brake meter.

Give it a try and use what you like best.Note: I’m still testing, myself. It’s somewhere less than 50%, though, as 50% is linear in SimBin games.If you don’t have potentiometer pedals, you may or may not want to adjust the brake sensitivity. I’ll assume you’re an advanced user, if you have these higher-end pedals, and you know what you want from them. Use Auto-Clutch With Paddle ShiftersUse auto-clutch, available in the Realism settings, when making use of paddle shifters, otherwise shifts will be abrupt and cause wheel spin on up-shifting or lock-up on down-shifting. Disable Auto-pit and ai controlBy default, your car will enter “auto pit” mode when you enter and exit the pits meaning AI controls your car until you exit the pits.

Being used to driving the cars in pits, myself, I disable this:. Edit your UserData PLR file. Under “ DRIVING AIDS ” set:. Autopit=”0″. No AI Control=”1″ // AI never has control over car (except autopit)GTR2 Crashes – It might Be Other Accelerated Graphics AppsTry closing as many other applications as possible when running GTR2.I was experiencing frequent crashes until one time I noticed Firefox was suspiciously graphically crashing at the same time – Firefox was still running but the Window Minimize/Maximize/Close buttons were all messed up – like Aero had crashed. My hunch is that, as Firefox uses accelerated graphics, there might be a conflict with a game that is also running it. I’ve so far found much greater stability running GTR2 with Firefox closed.

Refresh old mod files again for stabilityI found I was getting crashes from HQ Cars and HQ Tracks combinations. I determined it was the HQ Cars that were causing the problems. I didn’t know if it was a permanent problem or not. I had been installing a lot of mods since installing HQ Cars and Tracks so I decided to install those again and, guess what, I can use HQ Cars and HQ Tracks together again. So maybe something I installed messed with those files and they just needed to be reset.Update 2017-09-22: I did find out later that one file in the HQ Mods Collection v7.0 was causing a lot of my crashes. Once I got that solved it was smooth sailing. Improve your driving by Turning up Tire Scrub and Tire Skid volumeGo ahead, turn up tire scrub and tire skin in the audio options and I think you’ll find it’s one more piece of information you can use to aid your driving around the track.

I always find it helpful to match up the audio of slips and slides with the visuals and the force feedback. Don’t skip sessions (causes AI bug). Use Time Acceleration, instead.Don’t skip sessions. Use Time Acceleration, instead.

Skipping qualifying sessions results in unrealistically quick lap times by AI opponents.Note: See. Hint: Race them anyway, even though you’re further back on the grid, as they’re the appropriate AI level and you can make up positions quickly. Racing How to Set AI Difficulty LevelPro Tip: Don’t skip sessions.

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Use Time Acceleration, instead. Skipping qualifying sessions causes an AI bug which results in overly quick AI lap times.Finding an AI difficulty level appropriate for you can be a tedious task in GTR2 as it is with most sims, to be honest.You will need to create a series of race sessions, setting a given AI level each time, setup your car baseline, soft slicks, and enough fuel for 3 laps, and skip to the qualifying sessions BUT DO NOT SKIP qualifying sessions (causes AI timing bug)!

Update 2019-12-27 (2): I have found a fix for my “driver has stopped responding” black-screen-freeze crashes on my NVIDIA 980 TI. I found I had to select Direct 8 and not Auto or DirectX 9 when running GTR2Config.exe for Shader Level. It doesn’t look much different, there might be some subtle shading issues, but it’s nearly the same as DX9 as far as I can tell.

No performance penalty as far as I can tell, either.Update 2019-12-27: Updates have been archived under their own Updates section at the bottom.Update 2019-11-01: I’ve long had ‘driver has stopped respondinghas recovered’ crashes with GTR2 that I’ve haven’t been able to narrow down but I think I have now.Update 2019-02-26: MRW Cars: If the cars feel like they’re not turning enough for how much you turn your wheel, trying increasing the Wheel Lock in-game. The default is something like 15deg but I’ve tried 18, 21, 24, and I’m now at 25 and that feels about right. It seems high but I guess pickers can’t be choosers.Update 2019-02-25 – 3: I’ve recently joined the and I can totally recommend this site as another quality place for getting involved in the GTR2 community.Update 2019-02-25 – 2: Here’s an XD overlay tweak to the XD.INI file that repositions the Standings Box to top-left, to the right of the native Position dialog. This prevents the Standings Box from getting in the way of the rearview mirror. Here’s the tweak: StandingsPosX=370 and StandingsPosY=0. To reduce the number of entries in the Standings Box, so it takes up less space, set StandingsPlayersVisible=7.

I find this improves the layout and frees up the screen for where you really want to look while you’re racing. Added this info under.Update 2019-02-25: After talking with the MRW Cars author, it appears he set HDC files SteeringFFBMult=3.0 (Default: 1.2) which is why I had to drastically change FFB Steer Force Output Max (See Update 2019-02-21 for details). So, now, instead of modifying Steer Force Output Max away from the previous value, and breaking the FFB experience for every other mod since the previous value worked relatively well across mods, you can use the previous FFB steer force output max=”0.95000″ and, instead, change the MRW Cars HDC files SteeringFFBMult=1.2 to match every other mod. This results in a much better feeling while retaining compatibility across other mods.Update 2019-02-21 – 2: Cleaned out the Mod Bounty Program. It never really got going and it doesn’t seem to mesh with the mod culture of these old games.

That’s actually okay. Modders have integrity and honour and do this on their own time, for free, because of their passion. I can respect that. Thank you, modders!Update 2019-02-21: I’ve currently tuning FFB for the amazing MRW Car sets (Cup, GT4, GT3 and GT3) and have promising results. For now, set FFB steer force output max=”0.53438″ and that should mostly do it.

I feel like I will have to tune Grip Weight but don’t have any numbers for that yet. That said, it still fees very good so far. You can find all the details about how to get the. You’ll need to register with them but their mods are worth it!

Gtr2 Fia Gt3 Mod Download 2017

I’ll be reviewing the MRW Cars in the Mod Spotlight soon.Update 2019-02-18: GTR233 and Co. Have released both of the amazing and mods! These are absolute must-haves for GTR2 fans. The 10th Anniversary Patch is one of the best and simplest ways to take a vanilla GTR2 install and modernize it all in one easy step. You won’t be disappointed!Update 2019-02-03: Added Power & Glory 3 to the.Update 2018-10-14: TrackIR users probably want to set Video options World Movement to 1% (not zero) to stabilize the vertical angle of the cockpit camera to the angle of the car so that when you’re going up or down a steep hill you don’t lose sight of the bonnet of your car looking too far up while going downhill or end up looking at your feet looking too far down going uphill. Zero World Movement is lock-to-horizon, I guess, and to me that doesn’t work for TrackIR users. World Movement greater than 1% causes your cockpit camera to stabilize with the car angle but the “world” (ie.

What you see of the car and the track) ends up bouncing around so a high World Movement number isn’t great, either. So 1% seems to minimize ‘world shake’ and stabilize the cockpit camera to help when you’re going up and down hills.Update 2018-09-28: Certified new HQ Cars with significant grip increase changes. No more of the wheel going super light. The downside is non-direct drive wheels might not convey the grip information that is still there as well as before. A Pre-2018-09-28 download is still available if you don’t like it.Update 2018-09-28 – 2: Added DTM 2012-2016 Mod to.Update 2018-09-09: I’ve been working on a significant update to the HQ Cars FFB settings (which should benefit other car sets in the future) involving tuning the ‘light wheel during grip loss’ effect for more realistic behaviour and I’m very pleased with my results so far.

In some cases it can feel rFactor2-like(!) such as when regaining grip when going light over high-speed ridges. I even posted about a particular finding over at with respect to actually feeling very specific front-left whee lockup on heavy braking into left-hand corners (same would apply to right-hand corners, of course). Give if you’re interested. Just copy&paste the FFB lines into your own PLR. Make a backup of your own, of course!:) When I’m satisfied with tuning I’ll update the official. Enjoy!Update 2018-09-02 (2): Added the free Bill’s Process Manager as the primary recommendation for the sectionUpdate 2018-09-02: Check out my new post – I’ve recently got back into Race 07 after watching a and discovering that my GTR2 FFB settings worked really well in Race 07.

Beware SimXperience AccuForce owners: Disable Dynamic Oscillation Control – Stationary or the FFB will feel incredibly dull and extremely over-dampened.Update 2018-08-28: Correction to instructions. ProjectImmersion.com’s vFOV value is used as-is not a calculation against default value.Update 2018-06-13: Fixed PLR link for FFB settings for Original Cars under.2018-06-08 – 3: Updated with some potentially helpful notes on how to get started installing it.Update 2018-06-08 – 2: Added my NVIDIA Inspector customization notes for improved graphics under.Update 2018-06-08: I’ve now certified my new FFB settings for DTM Classics cars which are now rebased on the benchmark 2005 FiaGT Mod FFB settings. Check out for the PLR download.Update 2018-06-04: There’s an. Check it out for the latest on what happened to NoGripRacing.com and details on how we might be able to help recover the site! There are full backups! Sounds like unpaid bills to pay before they’re released:(Update 2018-06-03: I’ve now certified my new FFB settings for HQ Cars which are now rebased on the benchmark 2005 FiaGT Mod FFB settings.

Check out for the PLR download.Update 2018-05-30: has been down for most of today. Anyone have any news? It would be a crying shame if it were permanently lost – there were so many downloads there and lots of good people. I would be happy to provide some kind of mirror hosting if anybody knows how to get in contact with the owner.Update 2018-05-25: I’ve now certified my FFB settings for Original Cars. Check out for the PLR download.Update 2018-05-21 – 2: I have now certified my FFB PLR for the FiaGT 2005 Mod. Check out for the PLR download. In my opinion, FiaGT 2005 is currently the best mod available.

It doesn’t try to do too much, just provide the FIA GT 2005 season, and that’s how it keeps everything tight and polished and feeling high quality. Give it a try if you haven’t already, it’s well worth it!Update 2018-05-21: Updated for FiaGT 2005 Mod. This is now my best feeling FFB + Mod set.Update 2018-05-13: Added to the.Update 2018-03-25: Introducing the: A system to match pledgers with modders to improve the game we all love, GTR2. Take a look at the available bounties and consider pledging to see if we can gather some interest in keeping GTR2 alive and kicking!Update 2018-03-24: Updated with advice for FFB adjustments when your wheel goes numb, like it’s clipping, even though you’re not at max FFB strength.Update 2018-03-23: Correction on: This problem seems to have been due to bad files in my GTR2 folder. I started again with a clean, brand new GTR2 installation, and tested with crash-prone cars and tracks and haven’t had a black screen freeze crash again, yet.fingerscrossed.Update 2018-03-05: Updated to (1) recommend NOT raising Max Vehicles on tracks to avoid some pit issues, and (2) provided a ‘plain’ championship that allows for custom race durations (in minutes) and avoids repeating tracks.

Added.Update 2018-02-16 – 3: Updated for WSGT Mod cars but unfortunately, due to consistency issues with the cars physics and handling in the mod, FFB could be tuned for one car but not for all. You’d have to tune each car separately which I’m not willing to put the effort into. There are also tire heating/cooling problems with the mod. Sadly, will have to avoid this mod for now.Update 2018-02-16 – 2: Updated for EEC GT3 cars bringing it to a Candidate quality level.Update 2018-02-16: Added, inspired by the Project Cars 2 Race Engineer, which is an in-game question and answer car setup tweaking interface, to help narrow down how to tune force feedback in GTR2.Update 2018-02-15: Added All Cars (Baseline) FFB settings under for those people who just one one, simple FFB setup and don’t want to find the perfect one or who don’t want to change them in and out. Note, the All Cars (Baseline) FFB settings are simply the Certified HQ Cars FFB settings that I use as a baseline when starting to test any other car set.

They just so happen to provide an acceptable FFB experience with most cars. I wouldn’t use it for everything but I can understand if some people prefer to just have one set of FFB settings.Update 2018-02-11: Updated for Original Cars bringing it to a Candidate quality level. Also added some methodology info for how I got about tuning FFB.Update 2018-02-10: Updated for Japan SGT300 Mod after some further work to get it to above average standard. Some of those Porsches feel really good, especially when you throw out the backend and feel it catch itself:)Update 2018-02-10: Updated for Super GT500 2005-2013 Mod and Japan SGT300 Mod after getting these to acceptable standards, although they still need work. Also added grades here to indicate how good the FFB for these cars feel. For example, HQ Cars have Grade A, or very good, FFB feel, EEC3 GT3 have Grade B, or acceptable/still needs work, FFB feel, and DTM Classics Mod has Grade C, or not really acceptable/needs work, FFB feel.

I’ve added grades for each car set.Updat.

People who rate this one 4 or 5 stars need to go play GTR2 or GT3 cars from Assetto Corsa.These cars are 100% wrong.Cockpits have very weird dimensions and low-res textures.Sounds are wrong, it's like you put Ferrari engine sound on Aston Martin, etc.Physics are non-existent.And the worst part.Some cars are completely broken, like the Ford which can't even accelerate above 170km/h or so, even when you shift gears.Some don't have any sound anymore when you brake hard.Some go to the same speed whether we're in 1st or 2nd gear.This mod is completely broken.